Mastering as a wizard: this is a process of both power and respect. Mastering as a wizard grants you the right of mastering the elements. Masters are granted spell, armors and equipment to use as you see fit: congratulations on mastering and may you study the elements thoroughly.

Wizard Requirements for Mastering

So you have reached 99, however there are several more obstacles one must overcome to be dubbed a Master. This first of these obstacles will be to train two of your Ard spells to max. Any two Ard spell can be used in this process, so choose two which are easy to level.

Wizard Master Requirements
Two Ard Spells Maxed
Base: 3750hp/5000mp
Magic Ink + Magic Scroll = Magic Book
200 000 000 experience
Next you will require 200 Million experience that must be sacrificed to become a master. Once you reach 99 you will already have a good amount of this experience saved, so just hunt the rest until you reach 200M.

The base requirements for a Wizard Master is 3750hp and 5000mp. Make sure you have this requirement before you continue. You may ascend to achieve this base, please look at the Knowledge section of the site to find helpful ascending information and programs.

Cthonic Remains
Creature Drops
Draco Sgail - Rogue Master Items
Ancient - Wizard Master Items
Old One - Monk Master Items
Draco Deathach - Warrior Master Items
Draco Avatar - Priest Master Item
Dhubh Seud - Nothing
All Draco's are found on Cthonic Remains 54, 55, and 56.
They all drop black stones at random.
--Thanks Explorer for the infromation.
Finally you will require two items that can be hunted in deep Cthonic Remains: Magic Ink and Magic Scroll. After you have achieved all these requirements you may start your Mastership.

Head to the Temple of Veil (choosing) and talk with the girl there: she will test your Mastership abilities.
Wizard Master Equipment
Gnostic Umber
Enchanted Mantle
Magus Hy-Brasyl Orb
Gnostic Hat
Wizard Master Mantle
Magus Hy-Brasyl Orb
You will get to a point where she asks you to see Jean of Loures to construct the Magic Book. Head to Jean of Loures and he explains that you will require the Magic Ink and Magic Scroll to construct the book. If you already having these items, just speak with him again and he will give you the Magic Book. Return to the Temple of Veil and she will dub you a Master (after taking your experience).

You will notice that all your spells and skills now have a mastering ability of 100. You will also be given your Hy-Brasyl Orb and Master Armor or . For the stats on these items please check them out in the Wizard Armor and Wizard Weapon sections.

Finally you will also be given the wizard spell "Pian na Dion" which deals direct pain to target creatures. Right now you will want to head to Shinewood Forest 11 and speak with the Faerie there for your other master spell "Fas Spiorad" and if you are pure you will receive "Wings of Protection" as well. More information on these spells can be found in the Wizard Spell section. Congratulations on Mastering!

Empowering and Enchanting your Staff

Now that you are a Master you may Empower (pure) or Enchant (sub) your Hy-Brasyl Orb. To start this you need to talk with the Tagor Wizard. He will explain to you that you will need a Crux. So firstly you will need a Bent Crux and a Talos Ore which can be found in low level Chaos, creatures here will drop the ore and crux.

Once you get these go to the Abel Armorsmith and he will fix your Bent Crux into a Crux. After you have your Crux, return to the Tagor Wizard and he will replace your Hy-Brasyl Orb with an Empowered Orb if you are a Pure Wizard, or an Enchanted Orb if you are a subbed wizard. Information about these staffs can be found in the Weapon section.
Empowering your Staff
Bent Crux + Talos Ore = Crux
Crux + Hy-Brasyl Orb = Empowered Orb(pure)
Crux + Hy-Brasyl Orb = Enchanted Orb(sub)

Master Equipment - Unknown Depths

You may also retrieved your Master Item from the Unknown Depths-Gem Ore Quest. For Wizards you will receive a Master Shield. You may get more information on this quest and the items in the Quest Section and Equipment Section of the web site.

Buying and Maxing Stats

Now that you are a master you may Buy stats. To do so go to the Temple of Choosing and speak with the attended. She will allow you to trade 150Hp points for one stat of your choice. You may repeat as long as you do not go over the Maximum allowed of that stat in your class, and you do not go under the Base Requirements for Health of your Mastership. For Wizards your Max stats are: 100/215/180/150/100.